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Sunday School - PSGJ15's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2070 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Inappropriate theme of the game.
- There really isn't much to speak on in terms of the game you presented here. I did find the artwork you put together for the characters and environment to be fine, but when it came to the controls, they did feel a bit stiff when moving around. There was even a point where I made it to the statue in the space given, but nothing came from when I could fully stand under it. As for the themes, I didn't pick up on anything that would suggest shadow or alchemy was used in any capacity. So, overall, I'd like to see where this kind of 'escape room' styled game would incorporate both themes accordingly, and come back to it then. Do keep up the hard work, all the same.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You control your character with the WASD keys or the arrows, avoid the enemies and make it out. The level, let's be honest the game, is unfinished and the end level secret door was not fully implemented.
Extra Notes
This was my first time as a solo developer with almost no experience in gamedevelopment, but I enjoyed learning something new.
I really like having a GDD as a guide in what to make, I attached the GDD in the game description on itch.io
Finally, thanks for hosting this event.
All hail our lord Thor
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