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Dark reAgent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- To start, speaking on the themes, I believe you did a decent job interpreting how they could be used, though I feel they could have been expanded upon (unless I'm just missing something from my experience playing). For shadows, from my interpretation, it felt like the main focus was the environment or world the player was in---something in line with a possible secret society, as the player had to avoid getting caught by many posted up figures in the spaces they traversed. For alchemy, I only got a sense of this from the beginning part where the game gave a brief overview of how to use the items you found and controls at the same time. In regards to the controls or playability; I wouldn't say that there was anything wrong with using them, but my concern was only being able to avoid them and not having any other 'outlet' to continue finding the items you may need because as soon as you get swarmed by more than one or two of them, your chances of survival go down much quicker. This may be more of a nitpick on my end, but I do feel you did a decent job with everything you presented here. So, do keep up the hard work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is about a rat guy named Raton who is an alchemist. You collect items throughout the levels to craft potions to help you evade the guards. The game has a sound and sight based stealth system.
Extra Notes
Yaaarrrgh... that was supposed to be a pirate noise.
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Comments
pretty good for joining half way!
Enemies are fast (and furious) and tend to ambush you in dead end during your exploration. It's nearly impossible to avoid them in the tight corridors but it takes forever to bait them in wide room to circle around.
Nice artstyle, cute music !