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Shadow Investigations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- While I enjoyed hearing the music while playing and found the art done for the character and environment to be done quite well, with my time playing, I couldn't really grasp a sense of anything to do with the theme outside of trying to find hidden knowledge (which would be shadow), but not so much with alchemy. While the controls for the game made sense to follow, there didn't feel much was happening when looking around, so I mostly felt aimless during the 'exploration' of the game. Unless there was something I completely missed, I'd like to see if there were other ways that the themes could be expanded upon; either in the way they were incorporated into the story or through some kind of indicator when exploring so the tasks made more sense (not so much as holding your hand while playing, but a starting point before the payer figures things out on their own afterwards). All the same, keep up the hard work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The mysteries are flooding the town, the player is sent to differents places (only the graveyard in the demo) to investigate what happened.
The controls are exclusively with the mouse, click to move and interact and using the scroll wheel to rotate the camera for discovering secrets.
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Comments
The level is pretty looking :)
Thanks,
I have to admit I took way too much time on the visual so the gameplay is quite missing