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A jam submission

MagiCatView game page

Elemental Cat
Submitted by Lunar — 1 hour, 41 minutes before the deadline
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MagiCat's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1964.5004.500
Playability#2144.5004.500
Cleverness#2824.0004.000
Artistic Style#4014.0004.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I couldnt get the power ups to work. I was still stuck with the beginner alchemy / spell.
  • This game offers a fun survival concept with a good mix of potion-making and element combining to create spells. The mechanics are engaging, but it could benefit from a more gradual progression to help players build momentum more easily.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes, it's at the bottom of the page!

Is your game set to Public so we can see it?
Yep

Tell us about your game!
You play as a cat who's master was sucked into a strange shadowland... After chasing after him, you find out you are not alone on the other side...

Using the magical staff your master dropped when he was taken, you must fight off hordes of strange monsters who will chase you relentlessly. Luckily the creatures are full of magical energy, allowing you to rapidly learn the arcane arts.

As you kill enemies, you gain elemental research points, which you can either combine to discover new elements, or spend to learn new magic.

Use WASD to move and mouse to aim and shoot. When you level up, you can choose to spend gained research points before continuing.

Have fun!

Extra Notes
Thank you for the fun opportunity!

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted

Very cute, great aesthetics. The gameplay is very fun and everything works quite well.

Submitted(+1)

Very interesting idea for progression-crafting system. But you kinda have to guess a lot of things.

Showing names of the elements when you mouse over them, and showing elements that you didn’t unlock yet as some sort of silhouette would immediately improve the experience. Also, you can’t RMB-create an element when you have 0 of it, but I assume it’s a bug.

Graphics look really good. Although I would want to see more feedback, like screen shake when you get hit, and some animation when enemy is hit.

Submitted

Awesome art! I wasn't really sure how to play, I could only use the element I picked at the beginning. Great work though! Maybe just needs a tutorial or some tool tips

Developer

Hey there, thanks for playing! I've added some instructions to the spell system in the game's description if you want to give it another shot!

Submitted(+1)

Art is really cute and the game is quite fun. Nice work!

Developer

Thank you for playing!

Submitted(+1)

Cute art and like the concept! ^^

Viewing comments 5 to 1 of 25 · Previous page · First page