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ShadowBroker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD wasn't to bad! Always show your work to se judge can get an idea of your work and how your going along. Sometimes even if it's not "playable" posting your movement and designs can help get some feed back tooo!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
For the story you play as a spy and you go through different levels collecting "classified documents" along the way. This game is inspired by bolth 007:Goldeneye and Hotline Miami. The game mechanics are pretty simple, its a top down shooter so you look/aim with your mouse, wasd to move. The music wasn't too difficult to make as I love to make music myself (not professionaly).
Extra Notes
I completed my GDD to the best of my ability although I know I could have added more content to it. I was unable to create a playable prototype (unfortunatly). I did take a break which is the reason I was unable to complete this jam but I know that it's supposed to help me with time managment but I personaly feel that I did better in this jam then the last jam I participated in ran by which was ran by someone else, but I know that I will have a second chance with this jam again next year. :)
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Comments
I love the idea for the game after looking at the description it sounds like a loud of fun, very unfortunately you didn't get to finish but improving is improving!
Cheers, hope to see you next Game Jam.