As an avid fan of tower defense game 2 main things to improve the game a lot:
- Have the tower's stats be indicated by actual numbers and the increase from upgrades also indicate the change in stats. Tower defense games are games of tactic and planning, so you want to give the player as much information as you can, so they can feel satisfied with the decisions they make.
- In normal Tower defense games, the next enemy indicator generally allows for some time to plan, though in this case it seems to indicate the next enemy about the enter the field, which isn't really useful information as you'll know in a second anyway.
I like the use of the theme, as it is applied fully into the gameplay. The towers being monsters that are altered by the elements is a nice thing to play around with.
Also I dont think my base any health or can be destroyed.... atleast dont see a health bar or anything.
If you want some good inspiration for Tower defense games that implement some crafting/elements, look for Elements TD on Steam or Gemcraft (which is an old flash game)
Overall well done, the game is nice and playable
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