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A jam submission

Achromatic AlchemyView game page

Play as an alchemist with Achromatopsia and rise to the top of your class
Submitted by Avocadosnumber — 10 hours, 31 minutes before the deadline
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Achromatic Alchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#18961.0001.000
Theme#19341.0001.000
Playability#19831.0001.000
Artistic Style#20811.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The game needs to run IN the browser, and cannot be a download, unfortunately that means your game is unrateable and disqualified for the purposes of this jam

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
This game only needs a mouse to function.
There is a how-to screen that gives more details on controls and how to interact with the game. This game aims to give a visualization of achromatopsia and working in a world design for people without disabilities.

Extra Notes
This game jam has been a lot of fun, and our team lead Avocadosnumber is going to take this concept and apply for undergraduate research at their university, to research more about visualizing disabilities in a gaming medium.

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Comments

Submitted

So, since you didn’t get a proper judge feedback, I’m gonna try and correct that.

In the heart of the game there are 2 interesting ideas that kinda conflict with each other. On the one hand, a really fun potion brewing with quite complex systems. On the other hand, a game about achromatopsia. The game would be more fun (imho) if you ran with just one of those ideas. Potion making process is really engaging, but the black-n-white filter makes it needlessly frustrating. And simulating visual impairment is an interesting idea, but it doesn’t really contribute to the gameplay beyond making some text descriptions useless. Also it should be explained better, right now it feels like a weird style or bug unless you know what the word means.

If you still want to keep both of the ideas, I would suggest splitting gameplay into 2 parts: one where you need to identify and label ingredients, and another where you mix them following the recipe.

Some things that add to frustration:

  • The font is really bad! For the walls of text please always use simpler and more readable fonts.
  • There’s no need to have both the timer and the limited number of tries. And it would probably be more fun to not have any limits at all and just experiment.
  • There are some bug with UI, where you can open multiple menus on top of each other.

Disregarding the font, I quite like the game’s presentation, especially the animations on different instruments. Sound design is also very enjoyable and really makes you feel like you are doing the potion crafting!

Overall, great job, and sorry that judges disqualified you.