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A jam submission

Where Dark Things SleepView game page

Submitted by gindia — 19 hours, 43 minutes before the deadline
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Where Dark Things Sleep's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#7553.0003.000
Artistic Style#9703.0003.000
Theme#13302.0002.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Thank you for including instructions on the left-hand side. I wasn't sure which monster I was controlling at the start. After pressing W to get through the enemies, then D for the next level, I began to wonder if E or R was actually required. It would have been nice to have a tutorial level showing the player the benefits of using the mechanics. Good job on the art. The theme implementation for shadows was clever. I think calling "potion" alchemy by itself is a bit weak though. Thank you for the fun!

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Tell us about your game!
The player moves in a grid one tile at a time in order to find the exit. Moreover, the player will have to choose either to use one of the limited potions of discovery in order to reveal the tile or risk the loss of some HP if the tile is occupied by a monster, while the player is expected to fail and use accumulated knowledge from previous runs to finish the game.

Extra Notes
path of exile new leauge is cool!

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