The lighting mechanics are very interesting. It looks like I have to complete the level within a specified time. When the lighting is strong, it’s hard for players to spot traps that reduce visibility. When the lighting is weaker, players find it easier to avoid danger. It’s a great balancing mechanism, and I really like it.Well done
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Candle Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The movement was really tight. I didn't understand that there were torches that would take away your light and torches that would give you light. From a design standpoint, do torches ever take away your light in any other game? Although the game was fun to play, I got stuck doing the single width platforms. The layout was too tight and there are a ton of games to judge, so I stopped there after failing twice. For the next game jam, try to make the game a bit more accessible to show off your ability to make games rather than showing how difficult you can make the game. All that aside, I did enjoy what I played. Keep at it, you're very good at what you're doing.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Simple platformer, with a light mechanic to make you go fast without failing. A wizard needs more ingredients, so RUN!
Extra Notes
First ever game, and had little time so made it very simple. It was a lot of fun to work on. Hope you enjoy!
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