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SWGG-Gamejam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Got an error when loading the game. Judged it by the GDD which you got uploaded correctly, GG! Good theme interpretation and game mechanic ideas. Didn't see the art or game style myself, but sounds good from the document. You probably over scoped yourself a bit with the game. Your vision is good! GG!
Did you include your Game Design Document as a Google Drive link?
Yes? No download but it's in Description
Seriously... did you include your Game Design Document?
Yes, it's in the description.
Is your game set to Public so we can see it?
Yes... I hope
Tell us about your game!
The current mechanics in the prototype is just moving, jumping and selecting an element. oh and dying.
Other mechanics we had planned were:
-Able to cast spells
-Combine elements into new spells
-Cleanse shadows through alchemy
-Complete puzzles
-Die in more ways than 2
Extra Notes
Process in the project went slow due to unforseen events in person for a few group members, we did what we could, we gave it our all, and we still did learn things :D
More about this has been written in the README on the github.
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