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Overbrew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It's always good to check your files before uploading and uploading early to make deadlines! I have to rate from your first game. Not the second upload as it's probably after the game jam ended. The game is very interesting, and the creatures are spooky. The world would be more fun in a larger plane but the mazes were a very nice touch. Gathering and making potions work very well and having a protective shadow was a nice change!
Did you include your Game Design Document as a Google Drive link?
https://docs.google.com/document/d/1RLmYjeGzSFRyUi02-aKiccbfcE8WWL8JdqE94Me3TaA/edit
Seriously... did you include your Game Design Document?
https://docs.google.com/document/d/1RLmYjeGzSFRyUi02-aKiccbfcE8WWL8JdqE94Me3TaA/edit
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The player controls a character that is able to run around, pick up items, and craft and sell potions. The player can put collected ingredients onto their workbench in their Base to craft a new potion which can then be sold at the Market to gain gold depending on how close the potion matches the current day’s market.
The player can use their gold to purchase upgrades for their Base, such as more crafting spots to make brand new potions!
While collecting ingredients or moving between the Base and Market, the player must enter the Danger Zone, where monsters attack the player. The player can disconnect their Shadow for a short duration, in which it can be used to attack enemies while the player character runs to their destination.
There is also a day night cycle, where each new Day comes with a new market demand and each Night causes the ingredients dropped by crates to be randomized.
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