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The Tablet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The X's in the second puzzle threw me off. I thought they had something to do with the mechanics of the mirror, because the X on the shadow already meant something. It's also a shame that we didn't get to use the previously worked on mechanics of previous puzzles. Once we got to the alchemy side of the puzzles, it just became too much. I think it would have been better to front-load the alchemy. Regardless, the puzzles were still fun. You did some serious QA with the shadow teleporting (I tried to break it). Keep at it!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
It is a puzzle game where you must manipulate light beams to traverse a sample of levels.
WASD: Movement
Space: Teleport to the indicator within your shadow
E: Transmute into mirror
U: Undo latest mirror placement
F: Transmute into glass
P: Undo latest glass transmutation
R: Place crystal
Tab: Open crystal menu
Tab -> Click undo: Undo latest or all crystal placement
Extra Notes
Thank you for the opportunity we learned a lot! Hope you enjoy! Gonna go take a fat nap :)
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