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The Royal Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The artstyle needs some polish, as simple and charming as it is, it could be upgraded. The sounds are wonderfully done! The gameplay is simple, perhaps a little too simple. The spy has a tendency to just... Spawn on your cell, which means you can just instantly arrest him and be on your way. All in all, good work! Keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game takes place in a Fantasy Kingdom. While your king is out, a spy has snuck in and is starting to poison the kingdom. It is your goal to cure the poison, and arrest the Spy.
The entire game is controlled with the mouse. Clicking on the Compass will move your character, clicking on the buttons below it will either attempt an arrest, attempt to brew the antidote, or investigate for clues.
The spy hides in the shadows, turning him invisible to the player. Occasionally, he will show up to help locate him, but he will promptly hide in the shadows again.
The player does not need to search for ingredients, but only the order they are added to the potion. The order, and more information, such as the last known location of the spy, the direction the spy moved in, the Poison level of the kingdom, etc. will be automatically updated in your notebook on the left hand side as you uncover this information.
The game is supposed to resemble Windows 3.1 games of the past, and as such also has an art-style and sound effects/music to match.
The prototype is a singular level.
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