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A jam submission

Alchemical LightsView game page

Light Puzzles
Submitted by Ravemouse — 17 hours, 5 minutes before the deadline
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Alchemical Lights's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2334.0004.000
Artistic Style#4014.0004.000
Playability#8043.0003.000
Cleverness#14712.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very adorable, but the tutorial could use some work. Some instructions were not super clear for guiding the player. Other then that the sounds design and the art were very nice and this could really keep going into a larger game with even more levels!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Extinguish light sources to complete light puzzles

Extra Notes
As my first solo Game Jam submission I had a fun time figuring things out.

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Comments

Submitted(+1)

Pretty tidy little game, nicely done for your first solo project!
+ Very effective tutorial. Letting you walk right into your death is a great way to hammer home the core rule of the game
+ Well-polished gameplay without bugs or softlocks
- Having a bit more of a tutorial ramp for the first puzzle room would've made for a smoother experience; it's not the hardest connection to riddle out, but we haven't been told what to expect by this point
- I know they wouldve been out-of-scope for the jam, but sound effects would feel so good for this game..

Developer(+1)

Thanks for the feedback

From the other feedback I've recieved I believe another tutorial room could've worked which was a mock puzzle, just to prepare players more.

As for the sound effects, I added a few but I wasn't sure about player movement making sound effects as you're a shadow and I was tempted to give the lights a sound effect but I thought have too many sounds in a room could've been a bit much(for example in the fire room having 10+ lights all having a sound effect playing)

Submitted(+1)

With SFX, you could probably just have a single fire sound playing if any of the braziers are on, and it'd get the same effect. No one's gonna call you out for having the wrong number unless you're using geospatial audio.
For me, the big sounds I wished for were things like:
- Sound of putting out a torch
- Sound for when a puzzle is completed/a door is opened
- Sound for when you're standing in the light
- And maybe a sound for charging/executing a dash

Developer(+1)

There currently are sounds for dashing through the fire, when the fire actually goes out and opening the doors.

I was planning to have kind of a sizzle while in the light and maybe some particle effects but ran out of time to work on the particle effects.

Submitted

If that's the case, then I apologize for simply being dumb. My usual headphones are also broken, so im on crappy earbuds atm.

Submitted(+1)

-Very pleasing to look at! Nice color choices and everything! 

-I walked straight in to the first light I saw and just got shrinked to oblivion. that was really funny :D

-Would like to dash to diagonals and up-down as well.

-Second puzzle and I'm totally stuck.   If theres a hint to whats the combination here I don't get it.

-10 minutes later I got it!! Worth the struggle! It alll makes sense now. Breeze through the rest of the game.

Enjoyed the whole experience, even when i was just angry and frustrated because I couldn't figure the puzzle or any hints out. I think the roots that were on the walls and ground would have worked better as a hint if I remembered that there were NOT roots on walls or ceiling before. Which I didn't. So maybe if I could walk backwards when im stumped, notice no roots around that would have made me think... Anyway it was a charming prototype of potentially really interesting game. I could imagine a world with all kinds of puzzles!


Developer(+1)

Thanks for the feedback.

After I finished the current version I went through it to see if I could see anything that players may get stuck on, I hoped the sign would help players relate the theme of the room, going back to previous rooms would've been a nice way around that to see the differences, although it was so late into development and I had no idea how to reload the room as it was previously since the level transition just loads the scene again.

As for the dashing, the way it was set up, I'd have to completely rewrite it as it currenty charges in the direction the player is facing, meaning I'd have to rotate the actual player to allow that. I opted against it for this jam although it's definately something to consider going forward.

Submitted(+1)

Hey, the concept of this game seems like a cool idea, and visually the game looks really nice. The lights are clear and obvious, and the player becoming smaller in the lights makes it easy to tell when you’re about to lose. Unfortunately, the goal of the game doesn’t seem to be very clear as I got stuck in the second room after extinguishing all of the lights. I saw the text in the top left of the room but I’m unsure what that means. A little more clarity would be nice. Feedback for standing in the circle to finish the level would be nice, as I noticed in the first tutorial room nothing appeared; the classic circle of power with a magic rune being lit up (or maybe a lit rune turning black to be more fitting) would be good to indicate that you’ve completed the goal and won the game. None the less, well done; this is a really good game for your first solo submission.

Developer(+1)

Thanks for the feedback, I was hoping to set it up so lines between the lights would light up while the connection was active so it would actually create the shape, but I didn't end up having enough time in the end.

Submitted(+1)

Extinguishing the lights was satisfying.