This is a pretty cool use of the shadow theme, though I think the bullets should provide maybe a little bit more light because it's quite hard to find your way around the level. Well done though!
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Bullet Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game is very basic from its approach, but does what it sets out to do. The weakest part in my mind is the while theme adoption. It feels very disconnected between all of the parts. Alchemy, Shadow, Guns. I think it would have been better to just change the wording, replace the gun by a wand/rod and use slightly different style and wording for example dragon's breath (shotgun), But I enjoyed playing it, looking forward for more.
Did you include your Game Design Document as a Google Drive link?
Yes its in the description
Seriously... did you include your Game Design Document?
Definitely, its a google doc per the new rule
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You are a square character in the Underground looking for an exit. Its dark and you have a gun and potion kit. Play it and find out the rest!
Extra Notes
This was my first ever gamejam and first ever game. I enjoyed my time building it with my teammate. Glad to be apart of this experience
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