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A jam submission

Shadows In The FlaskView game page

Darkness is looming...
Submitted by BloodWorkStudios — 2 days, 5 hours before the deadline
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Shadows In The Flask's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Theme#6533.0003.000
Cleverness#7553.0003.000
Playability#8043.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Interesting submission, the games artstyle alone is worth reusing on another project if you dont / cant expand upon this, very memorable. The theme is there and covered, the controls work, the only issue is finding the ingredients is unreliable and if you pick up a new item and drop the old one you might get stuck in a loop picking up and dropping both items repeatedly

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
YES!

Is your game set to Public so we can see it?
YES

Tell us about your game!
Shadows in the Flask is a pre-rendered Isometric adventure game, in which the player must create artificial light through alchemy, finding the proper ingredients as the player’s fire begins to fade out, a growing pace each ingredient sourced.
Use the arrow keys to move, and shift to sprint. Careful! you can't run forever! Manage your time and put the correct ingredient in the cauldron!

Extra Notes
Bloodwork studios is simply two brothers trying to pay homage to the games they grew up with. We thank you for giving us the push we needed to move forward with our dream. Much love.

-Bloodwork

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Comments

Submitted(+2)

Its fun, and I really like the ambience and the heartbeat and everything. Made me start panicking when it got super dark.

Submitted(+2)

Bizzare, creepy and weird. Three of my favourite things 😂

From a truly creepy introduction to the throwback pre-rendered graphics Shadows in the Flask really grabs you with its intention of showing you a strange time. It's a fun experience with a simple mechanic that works.

There seems to be a bit of a weird invisible wall in the NE that you can get stuck on, I'm not sure it that's intended or not (as is the bizarreness of the game). It can also be awkward when 2 items are close together as you'll pick up/put down them many times in a row.

Great game for the atmosphere, building a simple narrative and overall absurdity.

(+2)

I love the character. Controls are easy, task is easy to understand. Pretty cool, thanks