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Ravenstein's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- So, this game is obviously super incomplete, so it's unfortunately kind of hard to judge. But I can tell from your GDD that you had a cool vision for this game, maybe just a bit too much ambition for a two week span, keep trying and making games though!
Did you include your Game Design Document as a Google Drive link?
No but here's the link, I messed up when submitting: https://docs.google.com/document/d/e/2PACX-1vQOkdZ01F5El3VbxxLE4TvWSIVmsPTqnmz0xE0G0ENJlh_5aXtNQ0xsStiahioyl53XQkPxJJMOXXhF/pub
Seriously... did you include your Game Design Document?
Yes, in the link here: https://docs.google.com/document/d/e/2PACX-1vQOkdZ01F5El3VbxxLE4TvWSIVmsPTqnmz0xE0G0ENJlh_5aXtNQ0xsStiahioyl53XQkPxJJMOXXhF/pub
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Left click attack
Hold Right click block
WASD Move
Hide in shadows to avoid enemies chasing the player (currently shadows are large black boxes)
Press Q to throw a potion of damage
E to view a randomised incomplete inventory with functional stacking
Extra Notes
I was unable to finish the prototype to the planned standard since I am going away for the last 2 and a half days of the jam. But I hope my GDD helps visualise what the prototype is aiming for.
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Comments
https://docs.google.com/document/d/e/2PACX-1vQOkdZ01F5El3VbxxLE4TvWSIVmsPTqnmz0x... Here is the Google Docs Link to the GDD, sorry for not realising it had to be a link at first