Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

VampyristView game page

Collect, Combine, and stick to the Shadows!
Submitted by 2jammy — 17 hours, 58 minutes before the deadline
Add to collection

Play game

Vampyrist's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1944.6674.667
Playability#2584.0004.000
Cleverness#2694.3334.333
Artistic Style#3864.3334.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I think this would work well with gamepad. And GDD looks amazing.
  • Good idea for a game, it looks pretty and kinda cute. The music gives a dark feeling so it's a good fit. It took me a second to find out the light is responsible for me starting to glow because it always happened when I had a token in my hands so I assumed it had to do with them. I wish dashing was also possible while holding a token but not being able to makes it more difficult of course. I enjoyed playing your game and I think it implemented the theme in a good way. Well done!
  • Really like the style and the theme. It fits well, which the timers were a bit longer so taking your time in the beginning isn't as punishing. With a small tutorial on what fully to do.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Move with [WASD], look for the right colored Rune Shards! Pick them up with [MOUSE 1], and either Throw them or Insert them in the slots on the Alchemy Circle. Stay away from the sun, it's hot!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits) (+1)

simple idea but very well executed and cute art style! also shooting runes into circle that where off-screen was satisfying!

only gripe I had is that it just felt a bit easy, got till the 7th level but it doesnt looke like they get much harder at all? maybe there could be places that are permanently in the shadow so you have to take a shot instead of going there? I could also see adding more physics interactions like objects that have to be shot away

(+1)

The art is really nice, and the game was quick and easy to pick up on and start playing. Great job!

Submitted(+1)

Really like the art and atmosphere!