Play Some Music
Compose Yourself's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I like the play on the shadow mechanics. I think this could have been more interesting as a type of rythm game.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Controls:
WASD - Movement
F - Interact with objects in the world
Left Click - Select notes inside the composer interface.
Mechanics:
The game revolves around playing musical notes to guide a beam of light from one brazier to another. You cannot walk in shadows, only lit up areas are accessible. Connect the two braziers together in a level to unlock the exit and move onto the next area.
You only have access to the flute at the beginning, which lets you move one space in any cardinal direction per note.
Later on you unlock the stand up bass, which gives your flute movement notes a three times distance multiplier if you play an enable note, and resets it to normal when you play a disable note.
There are two kinds of levers, one time use and timed.
One time use levers open doors and are colored bronze.
Timed levers open sections of wall for a limited number of song attempts, then reset.
Extra Notes
Heh, Notes... I had a blast getting out of my comfort zone this time around and diving deep into music for my project, thanks for organizing this awesome jam! :)
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Comments
A fantastic musical puzzle game with a really unique design.
I was totally enthralled by the premise of this game and from the start lighting your path to make your way through the dungeon is so so cool.
I got a little stuck trying to understand how the bass worked (as you know per our discussion on Discord) after you helped me figure that out it was smooth sailing... Until the timed gates.
(The bass triples the movement speed of any notes after it and to disable it you need to play the stop note which is the bottom line of the bass. So if you need to move less than 3 spaces it requires a bass stop note if already active)
I stopped playing on the level with the 3 timed gates simply because having to backtrack to re-open the gates again was just not worth my time. Having some sort of system that would let me replay my previously played routes or something would make something like this much easier but having to manually replay/replot it all to open the gates again was not something I was willing to do. Which is a shame because up to this point I was completely on board with everything in the game.
The graphics and audio are brilliant. I love the character design and the dungeon is a bit plain but otherwise great. The audio design is fantastic as you would expect from a game based around it and when you solve the puzzle and light the brazer the music scores are divine.
As I said I was really put off by the gates it felt very against the flow and design of the game thus far and I just didn't vibe with that at all. The rest of it though was *chefs kiss*.
Cool concept! I really like that mechanics :)
Very cool concept for a puzzle game. The progression with introducing knew instruments was cool to see, and added a lot of variety to the puzzles which allowed them to ramp up in difficulty. I also appreciated the fact there are kinda red herring path ways, where they let you light the brazier but you as the character is not able to progress that path.
Very clean art style and overall nice submission to this jam!
I wanted to make it clear from the outset to the player that there might be multiple ways to connect the braziers, but you also have to make sure you can move to the exit at the same time. That's why the very first level has an obvious path to start with. Thanks for trying it out!
I like this game a lot, especially me being a composer and writing melody's to get to the next level is awesome. The Bass mechanic was kinda hard to understand, but i didn't read the "Tell Us about your game" section fully...
The music really hits emotional, and the flute and bass sounds are really nice. The only thing i would complain is that, the melody you composed which plays after you pressed the play button isn't really synced with the light beam. Also only one bass note gets played not the one that makes things faster. The graphics are nice, and i really like how the camera shows important things that are happening.
Explaining that mechanic in game was something that took me a lot of iteration to figure out something I was sort of happy with. Finally, I just settled on a puzzle that cant be completed without using the boosts correctly. I also added a vague lore orb in the corner mentioning how it propels and arrests movement. Thanks for giving me feedback!