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Hades' Apothecary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I think this is a cool idea for a game, and I liked the organization of alchemy tasks into separate windows (crushing vs brewing). I think it would be helpful for the player to have control over when combat happens or to incentivize combat for the purpose of ingredient collection. I played for awhile and combat never happened, so I didn't get to experience that part of the game. I think this lays a good foundation though, and it feels like you can do a lot by adding features to make the ingredient mixing more complex.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game has different potions that do different things (burning effects, lightning chains etc.)
The premise is of a potion shop in the underworld selling potions to the souls that live there while defending the shop from different kinds of undead and monsters.
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