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A jam submission

Hades' ApothecaryView game page

Submitted by captainobi — 17 minutes, 10 seconds before the deadline
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Hades' Apothecary's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I think this is a cool idea for a game, and I liked the organization of alchemy tasks into separate windows (crushing vs brewing). I think it would be helpful for the player to have control over when combat happens or to incentivize combat for the purpose of ingredient collection. I played for awhile and combat never happened, so I didn't get to experience that part of the game. I think this lays a good foundation though, and it feels like you can do a lot by adding features to make the ingredient mixing more complex.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The game has different potions that do different things (burning effects, lightning chains etc.)

The premise is of a potion shop in the underworld selling potions to the souls that live there while defending the shop from different kinds of undead and monsters.

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