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Alchemy Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1256 | 2.500 | 2.500 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting use of the themes. I like the shadow enemies, although I think there could be more mixing of potions to really emphasize the alchemy theme. The art style gave me old school arcade game vibes, which was really nice. However, I do think this game could benefit from using wasd, rather than the current controls, for movement. The current key bindings feel a bit unnatural and sort of hindered my progress.
- WASD wasn't fully bound. I'm guessing this is due to a non-QWERTY keybind? The game was interesting enough. It's playable in browser. That's pretty exciting. Good job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You control a tiny alchemist to fight shadow monsters with a potion at the end of a chain, use mouse buttons to make the chain rotate, the faster the potion goes the bigger the explosion.
You can throw the potion with Q
You can make the length of the chain vary in the parameter room.
(Ps to make "landmines" don't click on your mouse buttons and press Q)
Extra Notes
Thank you for the jam !( Hope you'll try to get the achievement had a lot of fun doing them !)
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