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Sigilis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The idea you were going for looks very interesting. Would like to see in the future runes implementation as that sounds fun mechanics! As the score is being kept for your game play it would be really beneficial to add a scoreboard in the future. Keep on learning.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, Genuinely
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is an arcade top-down shooter where your main goal is to survive. It has your standard Keyboard and mouse controls, and the main mechanic is an upgradeable secondary fire, which gets stronger the more runes you get.
Extra Notes
All I really have to say is I am thankful to have such an opportunity to be apart of the community and as such, this Game jam.
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Comments
Nice little top down shooter game here. I love how the ruins look, and the building art. The fact I can shoot a ball with the stick is a nice idea, although the ball is slightly out of place from where I was trying to aim at. The score mechanic is nicely implemented and the health bar is there, it doesn't seem to drop health points from me even though I collided into the enemies at times. This is a nice little demo though, keep up the effort!