liked the game, the crafting was neat, using shadow and plant materials to make potions. liked the different types of enemies. I tried to finish the game, but I kept dying to Shadow Lizards popping up in front of me.
Play game
Lucidcure 0.1.0 build's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD Seems too short. Perhaps go into the depth of art design or game mechanics? At least ya did the minimum viable product / dev timeline. Game Main Menu seems good, but I would like to see settins / options. The jump is too high. Perhaps it need some gravity, so it feels heavy for the user to actually feel as it is a jump. Atm it feels like a super jump! Somehow I died a lot without knowing what I died against. Perhaps having an animation of character fall over while slowly get to the game over scene would do wonder. The brewing section might need a little more rework as it took a while for me to understand how it works. So far the game feels good.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You're an insomniac who's suddenly found yourself in a cave. You hear noises in the distance, but you're slowly going insane. The walls are even talking to you now. Pick up your sword! Will you die, or will you escape? This is the last time that you trust a wizard.
Contols will be explained in the game.
Extra Notes
Thankfully someone posted a comment on my page that said that Godot programs have an issue playing from the Randomizer page. But this progrm runs just fine on the browser, so if that does indeed happen. I ask that it still be given a chance to be seen.
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