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Slime Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #220 | 4.667 | 4.667 |
Playability | #244 | 4.333 | 4.333 |
Theme | #590 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Typically not my type of game, but I really did enjoy this. The combat aspect made you think a bit faster when placing the orbs to find the best combinations to increase your power. You did great at incorporating the alchemy aspect but could have used more themes of shadow, but I understand where you were going with it.
- Straightforward combat and controls, fun music to jam to, and very, very wonderfully done art in everything presented. I personally liked the cleverness to use alchemy (or transformation) of elements to further the player in the combat when taking on various enemies. This could also be shadow (where elemental effects take place). This may not be the kind of game I go out of my way to play, but the overall construction of what you did here was fun, entertaining, and kept my attention throughout my experience--especially when having to consider what each element does in order to defeat as many enemies as possible. Definitely will come back to this, keep up the awesome work!
- Beautiful match/combat game. I would enjoy a bit more interaction with the fighting portion but the strategy of matching is fun!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The player is an alchemist who mixes elements together in their cauldron to empower their pet slime. The player’s slime proceeds through a gauntlet of progressively stronger enemies.
The slime’s attributes and abilities are decided by the elements inside your cauldron. Elements can be combined together for spacial efficiency, or fused for special effects.
Drop in elements to power up your slime in real time. Defeat other slimes to get elements.
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Comments
This is a very beautiful game, and the puzzle aspect is satisfying. I feel like the combat part of the game isn't anything I have control over, unless I restart the game completely and try to favor certain elements. It seems like there is a lot left up to chance or luck. Overall, I enjoyed playing the puzzle game, and I restarted several times just to keep playing.
The game seems amazing, from what little I could play, however I encountered a problem. For some reason the game doesn't work. When i start playing everything seems to work fine but the moment an enemy with damage appears they instantly kill me. I didn't understand why its happening at first but after encountering an enemy with no damage i reasised that its because the enemy's timer is instant. I could not kill them becouse every second they activated their elements at least like 30 times.
I think the game looks amazing, and is probably really fun to play but it just doesn't work for me :(
We have noticed that very rare bug. We have no idea why it occurs but something you could try is using q different browser. Did you play the game in safari perhaps?
Ah no, I was using firefox, but you were correct to assume it was the browser's problem, it works perfectly in chrome. I just did a test run and its good fun :>
Great! Thanks for trying again
Thank *you* for making such a cool game! Took me a few tries but i beat the base experience. Awesome idea
Also on firefox here, getting this bug on every playthrough.
I'm myself using Firefox (windows) and haven't had any problems. It’s really is a mysterious bug
Very cool I like this idea a lot. Making the Suika game style format with different motivations is really clever. My only problem was that it was hard to focus on both areas at once so I never felt super aware of how my little slime was doing. I'd love to see this developed further, it is super cool.
Really cool idea and the art is very appealing. This game has very addictive nature, played it a lot more than other games I've seen up to this point. The balance seems quite unfair though ;( Allow me to get OVERPOWERED! :D
This is legit hard to stop playing. Only problem is that the puzzle part is very big and very bright compared to the battle/walking part, so I end up not tracking my hp and dying because of it.
First of all I need to say that the art for this game is absolutely top class. The creepy wizard hands/cauldron area look fantastic and the slimes are so well designed.
I was a little confused by the mechanics at first but then I realised it's basically suika-game and bigger combinations of elements = more stats = win. So it's not that complicated.
It's really easy to cheese it though, I just spammed space and let all the elements combine/do what they want without much thought and I got to like fight 7 without using my brain at all hahaha.
I'm sure a more dedicated player would do much better than that but considering I monkey brained my way through it I'll take the win!
A really really solid and well designed game I could see being a full time release in the future!
maybe making it turn based rather than time based might help with this? or some sort of cooldown for drops.
The art and animations are NEAT!! It was really pleasant to play, but I couldn't watch the combats, I was too focused on the pretty bubbles, that's on me...
This is a super interesting concept with a lot of charm to it! The art is incredibly well polished, great job :)
The game is sooo catchy! The style and sound design are very cute and pleasant, and the game mechanics are very fun. I could play this for hours on my phone, 100%. However, it can be difficult to keep track of the battle while adding elements on diffrent screen. Still, game is great! I'm definitely adding this to my collection and looking forward to updates!
Thank you for playing! Glad that you liked it. I agree that it's difficult keeping track of the battle, we wanted to add a sfx and red edges when on low HP as a warning but we didn't have the time for that sadly.
Appreciate the kind words =D And yeah the divided attention definitely came up as an issue, we'll think about some solutions down the road.
I have to say it's a game with joyfulness and potential! I really like the idea of combining these two mechanics, implementing a match3 with some auto-fighting system. I hope there will be another way the eliminate one, for now, I just need to make it prepare some basic ones to avoid being eliminated. Another thing is that I focus on the left screen mostly, hope there will be more connections between these two screens such as rearranging the layouts based on the type of the enemy or some special ability from both you and your enemy! Good job!
Thanks for playing! The disconnect between the two screens is definetely a problem we thought about later in development, but it was too late to implement something to bring them closer in terms of gameplay. It's definetely something we will focus on if we decide to continue development.
YOOOOO ITS WATER MELON GAME BATTLE EDITION I loved this game a lot, the art was so impressive I opened it up and literally said "no way!!!" Love the sounds, love the visuals and I love the gameplay. I think it teaches you how to play very quickly and the element combinations are intuitive and a really smart game design choice. I would buy this for my boyfriend 100%
Thank you for all the kind words! We're really happy you liked it so much.
Pretty dope looking art, I got so focused dropping the orbs that I forgot to use them lol. Very solid game!
Really good work! I loved the creative take on the theme and the execution was very well done. The art is also very lovely. Keep up the great work!