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Shadow Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1878 | 1.500 | 1.500 |
Theme | #1907 | 1.500 | 1.500 |
Playability | #1960 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The Game was using the Godot image as a stock "weapon". I would have liked to see more done with the game.
- There isn't much of anything to go off of with what you presented here. The controls only allowed me to move whatever various floating items that appeared on screen simultaneously. While you have a description for the game, there isn't anything I can speak to with the time I 'played' to see what you planned to implement here. Lastly, I would also add that the art style at the very least looked interesting; based on the player character and various symbols that were shown. Overall, there's plenty here that can be expanded upon to present a game that showcases the themes and combat accordingly, so keep up the hard work, all the same.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadow Survivors is a Vampire Survivors-inspired action game with a twist, as the vision range the player has acts as their health.
The player has to keep the darkness at bay by using alchemical elements to fight shadow monsters and increase their vision range by burning their elements.
The main mechanics are the vision-based health, elemental combinatios, where the player can mix two different base elements to create new, more powerful elements and the limited visibility, as the player doesn't get much information about their enviroment.
The story isn't represented in the game, but the simple story is that the player is an alchemist that was cursed and so they have to survive the shadow monsters and try to break their curse.
The controls are described in the game's site.
Extra Notes
I'm in university and while programming this game I was also studying for a big exam (tests a wide array of courses) so I didn't have as much time as I wanted to program the game... Also my collaborator was also busy and was only able to help with some pixelart (which I really appreciate :) ).
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Comments
graphics are nice! Adding some damage numbers when you hit an enemy would help a lot. Good job! keep making games!
I like the design of your main character!