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Shadow Desert's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #227 | 4.500 | 4.500 |
Artistic Style | #328 | 4.500 | 4.500 |
Theme | #1256 | 2.500 | 2.500 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Wasn't able to do anything other than move up. Tried different browsers, not sure why I had that issue when others in comments didn't. No alchemy theme present. Great world for the game and story. Art style works well with the world. GG making a game in 2 weeks! Keep workin on it, looks like a great beginning!
- Love the artstyle! Love the concept too, but am missing a tutorial on what you are supposed to do, although it is self explanatory. Also missing the alchemy part of the theme. All in all, good concept! Would love some sound, but good work so far, keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yesss
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You play as a shadowmancer that needs to break out from this prison in the desert. The mage is sensitive to lighting so It can only be in the shadows, by rotating the shadow shapes, new paths can be found that will lead to the end goal.
Extra Notes
There will be more polishing in the future, those are already being worked on such as, animations for the player, sound and new challenges such as:
* Enemies that emit light, potentially blocking the path the shadowmancer was going through or even killing him.
* Light-sensistive crates that based on its lit/unlit configuration will lead to the end-stage door to be unlocked.
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Comments
Pretty creative game! I'd love to see you add more levels. Having some way to preview rotations would be quite nice. But I had fun nonetheless! Keep up the great work!
i had fun :D i dont mind that it resets to the beginning, maybe you can add a checkpoint at a certain spot ? depending on the difficulty?
Cool concept, I would be interested to see it expanded to more levels.
A little annoying that you have to restart from the beginning if you mess up level rotation. A small grace period, or an ability to preview rotations would go a long way.
Thanks for the Feedback! I agree, the rotations are not that intuitive and cause this frustration sometimes, I tried implementing that you have a last "safe spot" but I could definately improve that! Thanks!