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Lichtfried's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #719 | 3.500 | 3.500 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1878 | 1.500 | 1.500 |
Theme | #1907 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game runs well, until the enemies build up faster than you can get rid of them. This caused my Virtual Machine to chug so much that I was working with almost 1 frame per sec in which I was inevitably killed due to not being able to kill any enemies. I enjoyed the game in the aspect of mindless WASD movement, however I'm unsure how this game fits the Theme set out for this Game Jam.
- I'm proud of you for doing this game! Its obviously very simple but you should be proud of yourselves for doing this! this is a very good first game and you should be proud of yourselves!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Lichtfried is a top-down roguelike game where you, an alchemist, have to kill shadow monsters. Controls are W, A, S, D or arrow keys and ESC for the pause menu.
Extra Notes
This is our first game, therefore we decided to go with a very simple game idea. We learned so much during those two weeks about making a game. All assets and the music are self-made, the SFX are from Pixabay.
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Comments
This is a very nice game! The art style and music are simple yet cohesive, the upgrades feel balanced, and the difficulty scales well. Great job :D