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Alchapitalist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting take. Combining materials in a food truck is a lot of fun. Not much in the way of shadow theme, aside from the art style. Keep going with this, I'd play this after the Jam!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Papa Louie-style cooking simulator games meet Don't Starve survival-style resource gathering to construct the ultimate potion brewing food truck business! WASD to move, Space to dash, mouse left/right to shoot in overworld, only mouse left to interact in brewing section
Extra Notes
A request to the judges: A build of the game made within the hour before the jam ended that added the tutorial and raised the cauldron caused a number of graphical and functional issues with the game. I have an alternate page featuring an earlier build (with evidence) before these changes were made, and request that after you play through the tutorial in the current build, you use this version to judge its quality instead.
The page is https://jampaktgames.itch.io/alchapitalist-earlier-build
and the password for the page is:
piratesoftware
Even if this is not possible for fairness reasons to other teams, I thank you for your consideration and hope you enjoy the game.
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Comments
So I really wanted to keep playing this game, I tried both the uploaded version and the pre-jam version and both I encountered bugs which is really unfortunately because I was having a great time with it.
In the currently uploaded version after getting to the ingredient section I think I died? I didn't know I was supposed to go back to the van (I think?) and then when I got there I was being told to make a greater lemonade again but the book had switched to other stuff and the recipe wasn't there so I didn't know what to do.
After I read the game page/submission page and noted the previous version with a fix I tried that but due to the issue with the caulron I couldn't grab my potions out (even after hiding my task bar).
So unfortunate I couldn't get very far in the game but let me chat about what I did get to play and my experience with it.
So I love the graphics and the aesthetic, I love the limited colour pallete and the style. It's consistent and great throughout the game. I'm not a huge fan of the way the camera swings left and right during the potion/shop phase it kinda goes really fast sometimes and makes it difficult to move stuff around. This is especially irritating when trying to wave the fan to keep the heat at a certain level.
I love the ingredient system and the processing of it all it's super cute and well done. I wish the stirring was a bit more...haptic? Maybe with a stir/metal scraping sound and a sound or counter that indicates when a successful stir rotation has been completed.
It would be cool if the recipe book was more visual in the future maybe showing the ingredients with little pictures because as far as I could tell there were no actual labels on the ingredients and I just guessed. It wasn't a big deal cos obviously the thing with root in it's name looks like a root and the lotus flower looks like a lotus flower.
The ingredient/combat stage was really cool I was having a good time wandering around and I assumed I just had to wait out the timer but was mistaken and died! If the game told me this I totally missed it and that's on me but if not that should probably be addressed. I hope there's more to it later or you continue to develop that section because it was super cool.
Overall my experience was cut short cos of the bugs/issues but there's massive potential in this game and I would love to return to it once these are addressed in the future you've got a real gem of a game here.
Thanks for the review! Yeah, unfortunately I didn't have time for the tutorial until the last second due to losing a bunch of time on transcribing recipes from the book to another internal data structure, so making it caused a LARGE array of problems at the last second, including never officially "ending".
As for the cauldron potion dunking, that's more an issue of the web browser acting as if it's tabbed out when you drag the cursor off the window canvas (which I didn't realize until it was too late to fix, as I was playing in whatever specific set of circumstances it worked in, which is why I HOPED the maximized window thing was a guaranteed fix for it, but it was really inconsistent, maybe it depends on the specific browser or monitor resolution?), but luckily this issue would be entirely absent on a proper Windows build, even IF we didn't have a better idea in mind for filling potions already.
As for the rest, we will definitely be altering the camera, either making it slower and less of a border while holding items, or making it more like a "hover button", where it instantly slides to one of the stations when you move over it, but doesn't keep moving. We planned to have a stirring sound, but our sound designer was only available for the last 5 days of the jam, with the last of those days stolen by an internet outage, so I'm grateful we got what we did tbh.
Also, the recipe book DOES actually have tooltip images when hovering over ingredient names (but honestly, I should just have them always print instead). I THOUGHT I explained it in the tutorial, but maybe I'm mistaken, or just didn't explain it well enough.
Either way- we're glad you were able to enjoy the parts of it that WERE functional, and we definitely plan to continue with it! We have lots of great ideas for ways to expand on both sections and even connect them a little more than they already are!