Very interesting mechanic to build a dungeon with a rubiks cube, but sadly I soft locked on day 2 after I ran out of stamina and suddenly dealt 0 damage to the enemy, which also dealt 0 damage because I found some armor right before the fight.
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Make your move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- While rubix cubes aren't my specialty, and this took me a bit of time to comprehend the information given before playing, but, I found myself honestly enjoying what was put together. From the artistic approach to the music (and audio settings as a plus for me), to the incorporation of the themes in the overall gameplay, everything felt good during my time playing. I enjoyed being able to figure out how certain blocks worked, especially when you eventually had to enter combat, as it almost felt that you had to fully succeed at rubix cube to get the best outcomes when entering combat or just before a fight began. I definitely liked how shadow--elemental effects and alchemy--transformation and combination (my interpretations after playing), stood out. Overall, really good stuff put together, as I'd like to play more. One thing to add, if possible, maybe another chosen font so you don't have to just use plain text as the alternative? Either way, keep up the good work!
- The art style and music were really cool and evoked the nostalgia feeling of older 2d games. I really liked that, and loved the Rubik's cube mechanic. It was unique and definitely felt polished. I think changing the font would be a huge improvement. It was difficult to read the text, so I wasn't able to fully understand how to play. While the pixely font is cool, it's not really practical, especially for instructions or a tutorial. I think more readable text will go a long way, especially since the rest of the game mechanics feel really smooth and well thought. It's difficult to really assess them, however, without readable instructions.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is a turn based, auto-battle (and play) where you manage the game map as a rubik's cube and have RPG details like stats, equipment and inventory. Also included shadow theme and alchemist mechanics like imbuement your equip.
Extra Notes
Have fun playing and share your build at end!
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