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Deathwish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #196 | 4.500 | 4.500 |
Playability | #214 | 4.500 | 4.500 |
Cleverness | #227 | 4.500 | 4.500 |
Artistic Style | #893 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- As an enjoyer of games like these, I can appreciate the concept of the game and have seen that the most points that I was going to mention, like more enemies and damage numbers have been added in your GDD as a 'TO DO'. Another thing I could note is that you could add some audio for the spells and the monsters dying. Audio for games like this is a very important aspect for games and can make or break a game. Other than that, you could absolutely also add a leveling system, add damage to certain spells when you level up, add effects, etc. With a base like this, the world is your oyster! Would also like to see some more animations for the main character and the enemies. Good work! Keep it up! I will be revisiting the game in the future!
- On the surface, this game is a bit deceptive with its simplistic design, but where it shines is the mixing mechanic. I was impressed by the creativity and unique use of the alchemy theme here. It's what made me want to keep playing the game. Would love to see this game when it's more fleshed out with more enemy types, ways to advance through different levels, and extra challenges.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You are an alchemist who has wandered into Zil, the land of shadows. Try to survive here, as the shadowy creatures send a relentless assault on you.
Controls:
WASD to move
Left click to throw potion
Right click to collect ingredients (targets the closest ingredient to your mouse)
Space to disgard ingredients
Try to defeat 500 enemies by combining different ingredients together.
Extra Notes
Computer broke in the middle of this jam so had to finish the game on a laptop. As a result no time was left for sound effects, proper balancing, art, etc. It's still an almost finished game.
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Comments
A lot can be done to improve this game since it is still a prototype. Looking forward to play the complete game.
I like the mixing and getting different abilities. That is the best thing for this game currently.
The current state of the game isn't very much enjoyable, but this is not a very bad prototype. Well done.
I absolutely love the potion mixing mechanic and throwing system you've put together here it was really fun but not too complicated for me to experiment with the combinations and see what I got.
Unfortunately the game kinda stagnates almost instantly with no real difficulty or progression which is such a shame because it has a really solid potion/spell mechanic.
I hope you keep working on this and make a better version with more variety and depth cos I wanted more!