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A jam submission

PhoebusView game page

Submission for PirateSoftware Game Jam 15
Submitted by lukelbarry — 15 hours, 51 minutes before the deadline
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Phoebus's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This game is promising but the alchemy idea is not convey very well. The concept of a spacially different platformer is very fun and challenging. Artistically its simple but conveys the idea of the game fairly well.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yep!

Is your game set to Public so we can see it?
Yeah

Tell us about your game!
Phoebus is a 2D platforming game set in space. The player must traverse across planets, moons and stars while avoiding sunlight. Along the way are collectible elements that can be combined to open barriers that block the path.

For further details on mechanics, please see the GDD or play the game! :)

GDD: https://docs.google.com/document/d/1j16YUZnBPsoZP--utSLWySXJ2iduJ9iXe6hkJyUCmDA/edit#heading=h.ml4h7dn8qzz0

Extra Notes
This was my first time making a game that I'm proud of, so thank you for providing me with the opportunity and motivation to do this. I've been inspired by Thor and the community, and hope this is the first of many games I make. Thanks for everything you do!

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Comments

Submitted(+1)

Wrote down something while playing:

-Some jumps feel too tight, had to retry tens of times some jumps because jumping from a fast moving moon didn't always work and the jump timings/angles I had to make were unforgiving. With a bit easier jumps and some coyote-time and other movement-juicing mechanics, the experience would be much smoother.

-Sometimes between tries, when you fail a jump and die, you have to wait a long time before the jump presents itself again; before the moon/moons comes around for another revolution and line up.

-Didn't initially get at all what to do in the first "combine"-window, brute forced myself through by spam-clicking everything. The second one was a much clearer example and there I realized immediately what I'm supposed to do in it.

-Got stuck on the part where I had to jump on the 3 moons of one planet and then go to the next one. I made the first jumps couple of times just to get killed by walking to the sunlight thats just a tiiiiiny bit too close to the surface on the next planet, and another time afterwards while trying to get to the third and last planet of the screen. Got frustrated because each time I died I had to do the 3 hard moon jumps before getting back to where I was and each time those took atleast a few tries plus for each try there was a lot of waiting before they line up.
Would have helped if after each try, you start on a position where the jump (ie. a moon rotating to the correct position) is just a couple of seconds away and youre already in the position (or close to) where you have to start the jump.

-The idea is super cool, the custom gravity and changing from one planets gravitational field to anothers works really smoothly. The abrupt change in direction of LEFT and RIGHT input when changing gravities almost fucked me up many times but I wouldn't change that. It didn't feel wrong, just abrupt. Maybe some kind of smoothing when the change happens would help, idk.  Didn't bother me much really once I got used to it.

-The clear and simple artstyle with random colors on the planets is good, and the clarity of it helps to understand what's happening.

Developer(+1)

Thanks so much for such detailed feedback! I agree with pretty much everything you've said and given more time I would've loved to have polished the game more. Really useful to know what parts you found frustrating too, so thanks for being honest :)