Play game
Alchemist's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- First of all, I love the retro feel of this! Really nice environments, sounds and music. The game itself plays well control are intuitive, however there is an issue with the player dying - when the player dies, they lose all brewed potions, but keep the collected items (gems and plants) and respawn back in the room they died in. A bit frustrating since there is no time to rebrew potions, especially with higher level enemies. Obviously the potion brewing fits nicely into the alchemy part of the theme, but the shadow part was a little lacking I though. The idea of light and shadow enemies is nice, but simply having an enemy type named after one of the themes does not necessarily mean it fits the theme. I liked the vast array of potions one can brew, and that the potions will actually make puddles as opposed to simply just damage enemies on impact. As I said, I love the retro style! It is broken somewhat by the modern ingame font and potion bottle assets, but other than that, really solid effort.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A small roguelike made for the Pirate Software Game Jam 15 in 14 Days
Important info if you play in the Browser:
Please move your mouse to the center of your screen before you close the Brewing Menu or else you won't be able to look around
Story:
You play as an Alchemist who is fighting through a Dungeon to find a Magical Scroll that grants the reader immense power
Controls:
WASD: Move
Space: Jump
Left Mouse Button: Throw Potions
TAB: Open/Close Brewing Menu
Scroll Wheel / Numbers 1-5: Select Slot
Elemental Types:
Check the GDD to help with the strengths and weaknesses of each type!
GDD:
https://docs.google.com/document/d/1Fnzwyfjlit4wwiH1ghsLRvE8TwD8_XBlcx-8QdvvknA/edit?usp=sharing
Leave a comment
Log in with itch.io to leave a comment.
Comments
I thought this was pretty neat! I like the pixel graphics and crafting system. The fact that it's a roguelike is also very interesting.
I think the game is definitely too difficult, though. Particularly, I think the melee enemies move too quickly and are hard to maneuver around in the limited space of certain areas. Also, the throw curve of the potions is too high to hit enemies close to you, so when they close in on you, you have to look down at the ground in order to hit them.
The enemies would also sometimes attack too quickly so I would lose hearts really fast when trying to run around them. It would probably be better if they got locked in the direction they attack you in, then have a delay between each attack to make them easier to dodge and move around.
I was curious what other ingredients there were and I would have played it longer if I thought I'd be able to beat it.
Thanks for the feedback!
After I had some friends play it, I agree that the game is way too difficult.
I'm going to update the game after the voting is done, and I'll definitely make the game easier, change the bottle throwing, and add some features I didn't have time for in the jam.