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A jam submission

Shadow Wizard Money Dungeon 1.0View game page

SWMD is a traditional roguelike where you use money and drip to cast powerful spells
Submitted by ElLimitador — 13 days, 8 hours before the deadline
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Play acid trip

Shadow Wizard Money Dungeon 1.0's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#7523.2503.250
Playability#8043.0003.000
Artistic Style#9703.0003.000
Theme#12562.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game offers an enjoyable and accessible experience, perfect for quick sessions. I did encounter some gold spawns outside the map, which was a bit frustrating as they were out of reach. I found only two spell options during my playthrough, which limited the variety a bit. I made it to the 5th level and reached a score of around 450. Overall, it’s a fun game, though a few tweaks could enhance the experience even more.
  • controls are ok, spells are hard to aim a bit, maybe add a retical to see where you are aiming, but also this mostly meets the theme of shadows by making this game designed after the shadow wizard money gang meme, which is fun enough and could be interesting.
  • The game was fine, just a bit simplistic. Congrats on getting your game uploaded super fast. Way too fast. Really, really fast.
  • I enjoyed how the game played, however there were time where during the fireball animation, the control felt unruly and would lead me to running into the enemy to kill them. There were also times when different objects spawned inside of the wall textures where they were not able to be accessed. The art style really fit the dungeon crawl aesthetic. The enemies attacks really feel like they are unfair due to certain situations where you have no choice but to be hit multiple times due to the environment, however I found this aspect fun although still annoying from the point of view of a player.

Did you include your Game Design Document as a Google Drive link?
Yurrrrrr

Seriously... did you include your Game Design Document?
Yurrrrrr

Is your game set to Public so we can see it?
Yurrrrrr

Tell us about your game!
Yurr- I mean its a shadow wizard money gang meme made roguelike inspired by noita.

It fits the theme because it uses money as a universal alchemy device between power, hp and scoring system. I wouldve added light and shadows to the mix, but godot said "NO" so I didnt.

On a rule of three it would be:
D&D -> Rogue
SWMG TTRPG -> SWMD (my game)

Extra Notes
The GDD is in spanish because it was made for a GDD jam we made in Chile with the people of #GamedevUC

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Comments

The controls were not apparent in the game when first starting and felt the lack of sound didn't really push the aesthetics of the game otherwise great job.

Developer(+1)

I can get behind the game needing explosion sounds. I will add that to the to do list for the full release. 

Some background music would also set the feel of the game to if u wanted.

Submitted(+1)

SWAG MESSIAH

Developer

<3

Submitted(+1)

I did not expect this to be so good! 
The movement speed combined with the challenging projectile speed made it really fun. I would have kept playing if there was more too it to explore, but for now I'm happy with my 300 point high score :)

Developer (1 edit)

Ill eventually get to making a full release. Thank you for the love <3

Submitted(+1)

Cute game! So much chaos! I loved playing this. Keep up the good work!

Developer

Thank you <3 

Submitted(+1)

Really interesting way to do random level generation. I appreciate that I would spawn in a safe zone, no enemies would be attacking me at the start. Once I got used to dodging I had an easier time. Got my score to just over 250

Developer

I never expected the little things to be apreciated this much <3

Submitted(+1)

This is incredibly based. Broke mages stay not casting fire bolt. Couldn't be me.

Developer

Couldnt be me 🔥

Jam Judge(+1)

The game offers an enjoyable and accessible experience, perfect for quick sessions. I did encounter some gold spawns outside the map, which was a bit frustrating as they were out of reach. I found only two spell options during my playthrough, which limited the variety a bit. I made it to the 5th level and reached a score of around 450. Overall, it’s a fun game, though a few tweaks could enhance the experience even more.

Developer

Yay, thank you <3 

(+1)

i got to nearly 300$ but sadly there's no damage or ending

Developer

woah, good job!

Developer

I made a better scoring system and a way to go down floors.
Also added a black hole and polished the fireball spell, making them cost money.

(+4)

b r o w s e r

Developer

Hi! An alpha browser version is online currently, tell me if it works!

(+3)

Has to run in the browser, bro!

Developer

Hi! An alpha browser version is online currently, tell me if it works!

Submitted(+11)

Developer(+1)

Hi! An alpha browser version is online currently, tell me if it works!

Submitted(+2)

Developer