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incremental alchemeer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #678 | 3.500 | 3.500 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I understand where you are going with this, juggling the market to make sure you have customers and make a profit and the alchemy from reagents is a really interesting idea. As of now, the game has no actual way for you to purchase ingredients, so after you use the base ones, there is no way to continue the game. I also understand the lack of any art due to it being a solo project for the most part, but it would be nice to see basic sprites, even as placeholders, it would make the game look a lot more pleasing to the eye. Some music in the background would be nice and could pull the game together. All in all, it's a good base idea and I hope you expand on it in the future! Thank you for your hard work, keep it up!
- Interesting idea! While it is understandable the plans fell a bit short regarding the artistic side, the core idea is present and follows the theme to a T rather than creatively. The complexity of the system for making new "elements" as potions, which is quite a popular mechanic, works fine but gets really underwhelming with the bloated amount of text information and repetitiveness of clicking to sell potions manually. Perhaps a smaller amount of combinations with either visual or sound implementations would be more enticing and keep players more stuck to the core gameplay loop, which is the point of added progression games like clickers Overall a good effort, but needs more polish!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
Incremental alchemeer is an incremental / crafter game where you make potions and manage a small shop.
The game is very much inspired by Little Alchemy 2, mostly because the concept of combining several potions together was pretty much indirectly taken from the game.
There's no art and pretty much all of the buttons are standard, and the theme interpretation isn't very creative, but I at least tried.
Extra Notes
The game was originally meant to be made by a team of 2, with me doing the programming and them (kira) doing the art, but plans fell through. The reason they weren't mentioned was because:
a) The assets they made never ended up being used
b) The project was mostly solo from the beginning as well
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