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A jam submission

Until Meltdown (Pirate Software GJ)View game page

Resource Manager IN SPACE
Submitted by Chewyster — 17 seconds before the deadline
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Until Meltdown (Pirate Software GJ)'s itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#15.0005.000
Playability#1004.0004.000
Theme#1044.0004.000
Artistic Style#1094.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Super good entry! This is a unique take on the theme with good storytelling too. Outstanding job!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
Until Meltdown is a Resource Management/Puzzle game where you scramble to keep a slowly irradiating core from destroying your spaceship by reorganizing room and ship layout and assigning appropriate crew mates to the tasks to generate resources and keeping things running while the core eats away at your available space. It is designed with the idea repeat playthroughs teaching the player further about the spacial awareness and forward planning needed, and varying rewards and paths that can be taken to supplement the debilitating, and sometime positive, effects of the traditions on your ship and crew, as they, each time, get closer to saving the ship, with only days until core meltdown.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
This Game is in Alpha. It was built horizontally to accommodate for it's many intertwining features. It is not a finished product, but an example of the ideas we have, and are proud of. Most importantly, we hope you have fun!

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Comments

I made the sounds in this. I hope everybody enjoys, and that all of you keep making things! 

Submitted(+1)

bro, we had a similar idea even though the names are similar (my game is called "The Meltdown") but instead of radiation, it fires (also you run around to extinguish it). I enjoyed your game it took me a while to figure out what to do but it was fun.
good luck
:). 

(+1)

Heeeey, glad you enjoyed it! I'm the artist behind the character portraits and logo. Crazy how we had similar ideas, but different executions. You have a cool idea for yours, too. Firefighting really sells the theme perfectly. You nailed it!