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Galactic Neon Blitz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #935 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
It's a homage to the early 90's shoot em up games.
Story
Alone in the desolate reaches of space, you, the last remaining Neon Blitz pilot, faced an overwhelming onslaught of viral globules threatening your home system. Battling through infected territories and haunted cosmic landscapes, your retro-fitted spacecraft could finally reach the colossal, corrupted source of the contagion.
Are you up to the task, or will the corruption devour you as well?
Mechanics
Shoot the enemies that are trying to spread around the galaxy to devour everything in their way.
While collecting the remnant energy bits you can upgrade your weapons arsenal and blast the smart bomb when your energy tank is full (the spinning dodecaedron in the lower right)
Controls
Mouse is the main control, though space is optional on keyboard.
LMB shoot.
MMB, Mouse Wheel and Space change Power Up.
RMB upgrade the selected Power Up.
Can you beat the high score?
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
The game was made in free time during rehabilitation of Ramis back injury.
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Comments
Does feel like a 90's pc game for sure. And also I like the Gradius style power up system. The force fields are a smart way to make it so you can't breeze through it. Touching an enemy seems way too punishing as an instakill on you, even if you have shields. Enemy variety is very slim and it feels samey since they all break off of the d20, perhaps if touching an enemy wasn't always instakill, you could have more enemies that whittle down your shield in different ways. Also the rocket, turrets and even the drone kind of serve the same purpose. Maybe the turrets can be side-fire only and not auto aim and the rockets can be auto aim? Anyway I would like to see more from this!
Glad you liked the game.
Your feedback is good and noted.
Most of them are already fixed in the dev version but rest are a definite things to focus on on the next release.
Gradius was a heavy inspiration as well as Xenon Mega Blast and Raptor: Call of the Shadow back from our childhoods.
The upgrades have been reworked and will have more variety as well in the future releases to more pressure their functionality offering varying play style approach with each of them.
Single collision deaths are also fixed so you can bump in on enemies and survive if you have shields available.
Enemy variety is also reworked quite a bit and there is way more to come as well as more obstacles and stuff to interact with during fighting.
You will definitely going to see more about the game if you'll follow us and the games progress.
Really enjoyed it! I can see the inspiration from Gradius (one of my favs), and it got me hooked for a good while. It's a bit wonky with the mouse on browser, but that may be on my end. I really liked the 'cell' thing that surrounds the enemies, very interesting concept.
Thanks, glad you liked our game.
For some browsers and OS, there was a bug in the mouse lock extension we used that made it wonky at times, it was fixed a few days ago, but affects the game jam release until we can make the official update to it.
Gradius is a game from our childhood and a definite inspiration along with master pieces like Xenon Mega Blast and Raptor Call of the Shadows.
Just wait till you see what we've made the game during the judging period, it's gotten quite a big additions to it and will be made as a full fledged game with multiple worlds to wage havoc in.
I think the meteor's red shield thingie is a cool idea. It would be even cooler if shooting through that would slightly nudge the meteor in the opposite direction. Fun game!
Glad you liked the idea.
The red area is kind of a cell membrane that has viscosity for everything that moves through it.
That's a nice idea that it would nudge the affecting core as well, I'll have to look on implementing on it.
I really liked the Gradius inspired upgrade system and the blobby effect around the asteriod enemies. Fun game!
Glad that you liked it.
Gradius was certainly a huge inspiration.
I've already upgraded the game play on the dev veriosn quite a bit and ther is so much more to come later on.
Super super addictive and really well-polished. My only complaint is the lack of player health status, but that didn't stop me sinking at least an hour and a half into this. Huge well done, hope my 2nd place can stay for a lil' while xD
Great to hear you liked our game.
The health visibility is a thing I needed to address but ran out of time.
I've already implemented it in the dev version as well as upgraded the game quite a bit fom the game jam version.
And there are loads of more content coming up already in development.
Super slick gameplay. The spaceship controls were smooth as butter and the jelly effect on the swarm/shield thing was satisfying to shoot away. Great work!
Thanks!
It was a blast making the game, and I've gotten quite a lot of good feedback on how to continue after the jam and I'll definitely keep working on this with lot more content and mayhem.
Nicely done! really smooth controls. i wish there was a way to kill ships behind me early on in the game. but the music is cool, and overall a well packaged game! the gouping away of the shields is super satisfying.
So glad you liked our game <3
The music is done by the awesome talented Fatal Exit.
For firing backwards, there is, get the upgrades.
Missiles fire backwards and home in on closest enemy.
Turret fires to the farthest enemy.
Drone Fires to the closest enemy.
Wow, this is a really nice shooter. Merciless one shot for sure while, but you keep going and you learn..... but you telegraph stuff very well, their bullets when inside those bubbles initially slow then speed up nicely...
The bubbles around voxel like blending cool to watch.
I struggled with upgrades for a while, it's just me but very nice upgrade on the fly , nice feel about it, can't wait to see more.
Oh loved the music although i wanted more longer tracks with a touch more variety for long runs, but an absolute knock out start...
Glad you liked our game.
Collision is instant but shields eat away the blaster hits until they are gone, and they will replenish gradually.
There'll definitely will be more of the game and story to be coming up after the jam.
It looks really cool! I couldn’t get far into blitz because I’m not very good at shootemups but dying after one collision is cruel! Other than that tho felt really nice, good job! keep it up!
Thanks, glad you liked it even when it was a bit challenging.
I was to make it so that if you have shields you could survive a bump with an enemy but ran out of time.
Will definitely return to this issue after the jam.