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Crystal Protector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #469 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #935 | 2.000 | 2.000 |
Playability | #943 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Not a bad concept, but it's hard to really see exactly what is going on around me. The color scheme is nice to look at, but it was hard to tell exactly the direction I should head it to complete the objective at hand
Did you include your Game Design Document in your downloadable files?
No, I have no Game Design Document.
Tell us about your game!
Story:
Prevent the spread and defend the crystals.
Controls:
WASD - Movement
Left Click - Mining Laser
Right Click - Use Ability
1, 2, 3, 4 - Select Ability
TAB - Next Ability
Mechanics:
- Mine resources from the land.
- Spend resources on abilities.
- The enemy will spread and multiply by consuming the land.
- There are 4 crystals near each corner that need to be defended. If they die, you lose.
- Once all the enemies are destroyed, you win.
Did you remember to include your Game Design Document?
No, there was no Game Design Document.
Is your game set to Public so we can see it?
Yes.
Extra Notes
This game was born out of my want to improve as a Rust developer. The design was just me throwing stuff at the wall and seeing what sticks.
Thanks for hosting the jam. I learnt a lot and had lots of fun. All art is generated in the code.
I hope you like playing my little game. :)
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Comments
The pixel-by-pixel destruction is VERY cool. I don't understand how to win though ðŸ˜
That's a great point! I don't think I wrote down how to win.
Remove all the enemies and you win.