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Isle of Expansia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Fun game although a tad hard to grasp when you're new to the genre.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
The goal is simple. Have the most tiles by expanding your settlements across the board. I recommend building settlers early, and making sure to use your swordsmen to push back against your opponents.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thank you for taking the time to play my game. It was fun making it, and I hope you have fun playing it.
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Comments
Wow what an awesome game! You really established a nice foundation here that fits the theme well from a mechanical standpoint.
If I had to share some suggestions from my playtime, I would ditch using WASD altogether for movement. It feels like a game where the mouse would be handier (especially when your settlement gets really big). It was also sort of unclear how combat and conquering other settlements was to be accomplished.
Definitely a cool and unique approach to the jam. Congrats! :)
Mouse support is definitely a nice to have that I will consider adding. My goal by using WASD was to make the game playable with one hand, and while I hit that goal, there are definitely some areas where the control could be improved.
One of the first things I would do to improve this is giving more feed back on combat and raiding. It's one of those things that I only had time to get it working and not enough time to polish. I'd hoped to get a sort of digital manual explaining the rules that could be pulled up at any time, but ran out of time and had to rely on the blurb at the beginning. Which frankly sucks.
In any case, thank you for your kind words and taking the time to play my game.
This does not seem to be opengl3 compatible. I tried but since my device is unable to support vulkan. So, It just crashed.
If possible, can you recompile this game by enabling the compatibility renderer on godot?
That's something I will definitely consider one the jam is over. I don't think I'm doing anything the legacy renderer can't so it would be good to have options for those with older systems.
Sorry for the long wait, unfortunately there are features that I'm using that require the forward+ renderer, and I'm not sure if I can twist those features into the legacy renderer.