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Grassy Grove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #935 | 2.000 | 2.000 |
Artistic Style | #957 | 2.000 | 2.000 |
Playability | #1177 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hey, sorry to hear your submission broke, while i can't review your game based on the fix, only the submission, I can see what you were going for here. Heartbound inspiration? :) Don't let this discourage you. just what is playable looks fairly competent, keep sharpening your skills! A lesson to always submit for a jam a few hours in advance so you can unsubmit and resubmit if something goes catastrophically wrong like this
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
It broke :( play the update here: https://peyoway.itch.io/grassy-grove-wfix
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I left a debug line of code in allowing you to beat the whole game by pressing Z. I'm leaving this out here in case Thor allows us to make one last update.
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Comments
This was a really enjoyable little game, and a good showcase of re-using mechanics to tell stories in multiple parts. I have some constructive feedback though:
The stranger in the park who is asking the woman to be their boyfriend -- there is no option to say no to this person, which I think poses the wrong message game-mechanically about consent. Even if the overall happiness of the world may go down, the main character should be allowed to say no to this request, and an option like "Um, sorry, we just met, but if you get to know me first, maybe we can go on a date at some time in the future" could still produce a happy response without any problematic overtones.
I'm sure you had no ill intent making this game, this is just a bit of constructive feedback. I really enjoyed the art style and implementation of the story. It's a good story about sharing the love and making people feel happy. Love it.
Hey I really appreciate the feedback! Yeah that person was originally a minigame. We ran out of time in the end. I probably made that dialogue in 10 minutes. And I totally agree, the character should be able to say no. Just ran out of time :P
Lovely game and lovely way to upload it 24 secs remaining haha, but its actually a good set of minigames