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Emo Bot 2000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Theme | #935 | 2.000 | 2.000 |
Artistic Style | #957 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I want to make Emo Bot happy, but the tiny capsules just keep escaping unnoticed! Some of them just aren't very noticeable, and the size increase doesn't seem to be increasing anything?
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Emo Bot 2000 is a tower defense-esque game. Emo Bot is a sad af industrial robot arm that keep sweeping to stop the spread of the enemy. The player upgrades abilities to better handle the spread. Initially the spread is slow, but as the waves increase the evil capsule dudes get faster and more numerous.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Solo Game Dev, long time messing around in Unity, first time game jammin'
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Comments
Interesting idea, some issues though:
some of the enemies are way too tiny, I've taken damage from stuff I couldn't see.
your instructions say to turn the camera with A and W, you mean A and D
the music gets annoying after a while, I think it's because the samples are so short and repetitive, which may be what you're going for, but if you lean too much into that people aren't going to want to play your game for long.
I don't know what "increase size" means
Good work making and submitting it!
Sweet. Yeah I noticed that too with the small capsules. And the music was short as it was my first go at recording own music. Ya I learned a lot. Thanks for play! Cheers