Play Twilight Ties
Twilight Ties's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #93 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Playability | #469 | 3.500 | 3.500 |
Theme | #918 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good entry! I like the music and the artstyle is nice, the controls are very snappy and responsive, however I would have liked to see the theme represented a little more. Keep kicking ass!
- Good style, enjoyable puzzle platformer. Spreading theme is there, although wouldnt have been sure without the GDD. A few issues with lag/freezing within browser but overall a great concept and an enjoyable game
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
"Twilight Ties" brings you into a world of 2D puzzle-platforming, where blobs bound by destiny navigate through a series of obstacles. In this unique adventure, you're in charge of guiding these blobs, using their collective abilities to overcome challenges and advance. Each level requires you to cleverly distribute abilities among the blobs, ensuring they work together to progress. The game consists of 7 levels that get progressively more difficult.
Controls:
Left and Right Arrow keys for Movement
Z or Up Arrow key for Jumping
C for Changing Character
X for Dashing
A for Transferring the ability
Esc for Pause Screen
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thanks for organizing the jam! Making a game has been on my bucket list for a while. This game is my first attempt, I learned so much.
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Comments
Hey, this is a pretty fun game! Great job, especially for your first game attempt!
I like your art and enjoyed playing while I could, it kept forcibly reloading due to memory usage. I also would have liked a bit more of a tutorial on the first room, maybe starting with movement keys, then jump, then double jump, and an explanation of why my eyes turned red.
I think you have a solid start to a potentially very fun game, keep up the great work! Your mechanics all felt very smooth when playing.