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A jam submission

Mind HoarderView game page

Don't kill your enemies, mind control them instead.
Submitted by DarreMo — 2 days, 5 hours before the deadline
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Mind Hoarder's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#4233.0003.000
Theme#4263.0003.000
Artistic Style#4693.0003.000
Playability#4873.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Despite its barebones nature this game works and it conforms to the theme. Well done!

Did you include your Game Design Document in your downloadable files?
YES

Tell us about your game!
In games like Vampire Survivor and most Bullet Hell game, you kill enemies by killing them yourself. duh..

Well what if you were a brain in a jar, and had no way of throwing fist a cuffs? Best option seems to be Mind Control. However, spreading your mind thinly makes you more fragile.

No UI for now, you have 1000 health enemies do 20 damage, and 20 extra for every enemy you control

WASD to move, LMB for shooting a mindwave, enemies have a Mental stat that needs to reach zero to take them over. (also no UI for it atm)
enemies have 20 mental, and the mindwave does 10 Mental damage

Did you remember to include your Game Design Document?
YES

Is your game set to Public so we can see it?
Yes

Extra Notes
Got stuck multiple times, found some rad people on twitch also participating.
All and All confirmed for me that I want to get into IT at least because of the programming involved, even though I had a couple of all nighters because I was too focussed on a dum little problem

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Comments

Submitted(+1)

I think the idea has a lot of potential, you just need to polish it and add visual indicators for ennemies attacks and stat changes.

Developer (1 edit) (+1)

I did try to at least make the "animation debug frame" Red and 3 pixels instead of the one, but I get it's very hard to get info you of it atm

It might also be that the camera is not set up on a good view atm.

Image scale was the thing i struggled the most with tbh.


ty for checking it out :D