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15 Minutes To survive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #455 | 3.500 | 3.500 |
Playability | #469 | 3.500 | 3.500 |
Cleverness | #864 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I enjoyed how polished this game feels. The two bad things I had to say were the option menu could use some more love, and my index hurts after clicking so many times on the button that it glitched out sometimes. That means it is good that it is bad. It had a visual novel-vibes while keep the cookie clicker vibes at the same time. Good design. Would love to have an multiplier function, because the power gain feels too slow - perhaps intended? And would also love to have an function that shows power gain per sec. I did found a bug as well. I had about 68000 power and when I clicked on the time experience, it made the power goes into negative amount of -50000, which is not suppose to be in this case. I had expected it to 18k. GDD seems polished and good. Would love more images of the progress tho!
- While ordinarily I wouldn't be able to give a clicker more than 1 star in any category, but adding a timer that counts down, and adjusting the tempo of the music and the visual design as it decreases, I was, if but for a moment, almost kind of a little bit but not really engaged, but only for a moment, or maybe less than a moment. It was fleeting.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
https://haze-xdriven.itch.io/15-minutes-to-survive
15 Minutes to Survive is a atmospheric clicker game. Story wise this game covers a person aboard a sci-fi space ship being slowly taken over, their one goal is to survive. Control wise the game uses mouse inputs. This game takes about 25-35 minutes to play, your first time through is not able to be won but maybe with some TIME you could get a win in the next run. there is no saving mechanics so you must complete the game in one sitting.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
the key to the win is the time-experiment.
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