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A jam submission

Paraceive - GameJam EntryView game page

Submitted by TheEvilHollow (@EvilHollow) — 7 hours, 6 minutes before the deadline
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Paraceive - GameJam Entry's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#934.0004.000
Theme#1044.0004.000
Artistic Style#1094.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very enjoyable game, would love to see an expansion of the story, or narrative elements to guide the player better. Sound effect improvements would also be amazing!

Did you include your Game Design Document in your downloadable files?
yes

Tell us about your game!
A topdown survival, you play as a character locked in a type of abandoned building, walls broken apart and ruined, as you explore, seeing a type of vine like plant, glowing and spreading throughout the building. However, that is not the only thing these vines have spread to.

Did you remember to include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Extra Notes
I was creating this purely solo, and for my first actual game jam where I finished making a game, however, I can see that I didnt do well compared to others, however, I did expect this, it is my first game I have published, and there is a lot I still need to learn. So even if I dont win, I am not to worried about it.
Due to time and solo development sound effects and music was something I could not produce within the time.

I will only ask I have as much feedback as I can get so I may try to improve more then the plan I've given myself.

If curious on if I would do anything different next time, I would of course work on sound effects and music, but also try to get some more story into it, bits of backstory for the area your currently in. I would also try to improve the enemy AI, maybe get it to be more zombie / marionette like, to have the theme of the vines spreading and puppeteering the host.

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Comments

Submitted(+1)

Major kudos for getting this entry together Evil! <3 I loved the character art and overall mood of it! I think the biggest addition left to be made is some ambient sound to add to the vibe.

Here is some feedback: 

  • Beautiful and moody pixel art
  • Lighting effect on the field of view feels really polished and fits the game
  • Collision with objects like the couch felt a little off, like I'd expect to be able to walk closer
  • Lack of sound effects felt a little jarring
  • For attacking, holding and releasing mouse 1 would have been more intuitive I think
  • Took me a while to understand I could interact with the door to go in
  • The lighting based muzzle flash works really well

Well done friend, proud to have jammed along side you! <3

Developer(+1)

Thank you so much for playing the gamejam game!

This feedback helps out a ton, so when I go back to working on this fully I can adjust and make the game feel much better in the future

Again thank you very much for playing and thank you for the feedback