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Mandela's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cleverness | #876 | 2.000 | 2.000 |
| Theme | #935 | 2.000 | 2.000 |
| Playability | #943 | 2.000 | 2.000 |
| Artistic Style | #957 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Spread some lies until the game told me I was done and that's about it. The system works, the idea of "Mandella effect, the game" is an interesting one but currently it feels more like a movement and dialog choice engine than a game.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
The Mandela Effect is a phenomenon where a large group of people remember something differently than how it occurred in reality.
You were a famous scientist who studied this phenomenon, but you were fired for substance abuse and tantrums. Overcome by a thirst for revenge and with your mind destroyed by drugs, you head to an election event to test your new thesis...
About The Game:
Thinking about the theme, I decided to do something that involved the mandela effect. A very popular phenomenon and one that I've personally never seen in games. In this way I built the main mechanic, where the player can spread lies and depending on his choices can witness different endings.
Controls:
Movement - WASD
Lie (Interaction) - Enter or Spacebar
Game made in 7 days for Pirate Software Game Jam and to learn the basics of Godot.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I just want to thank the entire pirate software team, for the amazing experience of participating in the jam. I appreciate the opportunity and want to express my gratitude for the exceptional support from the moderation team.
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