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Bloodnights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic Style | #88 | 4.500 | 4.500 |
| Cleverness | #93 | 4.000 | 4.000 |
| Playability | #100 | 4.000 | 4.000 |
| Theme | #415 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pretty good entry! I played through the entire thing, but it started to drag on a bit near the end, in terms of enemy density. some advice for improving this concept, give the player a sort of, Pikmin whistle, or the ability to make the ghouls follow the mouse, since the mouse isn't used for much.
- Looks, sounds and plays beautifully. Theme is obvious, but utilised very well mechanically, in that you must spread Vampirism in order to build an army, in order to progress. Unfortunately, its greatest strength is also is greatest weakness: it's so close to being amazing, but the gameplay loop doesn't require much of you, can be easily 'gamed' and there is little to no reason to explore (no pickups, upgrades, etc). With minimal work, this could be on Steam selling well.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
In my topdown game you play a vampire biting people- creating ghouls which can bite other ghouls. You can Hide your self to evade guards or kill them by using your sword. Dogs can detect you when you are hidden.Scope: There are 5 Levels with 3 Difficulty Options.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I tried my best with this game. And what I mean is, Everything I learnd in coding and Gamedesign since 2021. It was a hard crunch for me but I made a ton of contend for this and I want you to have fun with my game! I am thankful for the opportunity to show it to you who ever jugdes or plays this Game!
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Comments
I was not expecting the voice over, it blends super well with the vibes of the game. I think you got the atmosphere super well, from the art style to the music.
The game itself is a bit slow, and the AI of the masochist minions is a bit frustrating at times. The core mechanics are very fun though, I would love to see a progression system where the curse gets more powerful.
Super good work, congrats!
Really interesting! Technically, everything seemed super-smooth. I liked the teeth transition effect, the low-fi sprites and eerie music, and your own voice acting which isn't half bad!
I got momentarily puzzled by the various mechanics... till I saw the teeth hovering over a villager and realised what was up XD I imagine in a more fully realised version of the game, you'd introduce these things one at a time perhaps.
I see you even themed the GDD, nice touch! Great submission, well done.