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Perfect Draw: Bottom To Top: Big Cat Susumu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community Vote | #32 | 3.104 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Disclaimer: I will not focus on Art or grammar, unless the latter would make the deck too difficult to understand.
Finishing off the cats, here's to Big Cat Susumu.
Idea-wise? I actually like this entry's idea a lot. A tricksy gang lady with a cat theme is hard to go wrong with, though I do think someone in her position could do with a bit more biographical text or hook ideas for GM to use? Throwing her henchmen at players can be done without some thought, but once the gang leader's there, you do need some extra thought put into the plot beats involved.
This honestly follows into the mechanics, where I think the idea has a ton of potential. Having to deal with unknown cards just face-down, with several being basically traps, is a wonderful gimmick. However, I do think it would have benefitted this deck a ton to have a separate bit in the entry that more thoroughly explains the face-down mechanic for the GM and the player both. For Player: Do you see strengths? Do you know if they are Items or Warriors? What happens when you use a card text-clearing effect on one (which I'd assume to be one possible way to deal with this)? For GM: Can you yourself attack with face-down Warriors? Can you shuffle the cards around after doing things with them?
Similarly, I have to wonder if this entry would have benefitted from one Simple Card Move that plays with the gimmick by turning a card Face-down?
Still, good job!