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Space Fruit Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #23 | 3.703 | 4.000 |
Fun | #34 | 3.549 | 3.833 |
Mechanics | #34 | 3.395 | 3.667 |
Overall | #40 | 3.549 | 3.833 |
Art | #50 | 3.703 | 4.000 |
Challenges | #91 | 2.623 | 2.833 |
Theme | #185 | 2.006 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Polished looking game, you did a good job on it!
Great game, It's really fun to play
nice game,
its well made and the visuals are nice.
but i think in the first two level the fruit being that fast make the game frustrating to play and i ended up doing the same thing to catch every fruit.
????? level is great fun tough.
good job.
Thanks! Yea I would agree I failed in trying to implement different difficulties. I was scrambling to make the different modes feel cohesive toward the end and kinda screwed up the balance in the process.
Hey everyone! this was my first game jam, and first game that I've released to the public.
My history
I've attempted making games in unity on and off for about 6 years (more off than on), but I've only really started to grasp the programming aspect, and escaped "tutorial hell" about 2 years ago. Tutorial hell basically means I couldn't create anything in unity without following specific step by step tutorials. I went into this jam by myself with no expectations and my only plan being I'm not allowed to quit.
What I would have done differently in retrospect
I get the sense that I was too ambitious by trying to include different difficulties (which are essentially different levels). I also feel that I gave up on developing the core gameplay too soon and started adding unnecessary polish, instead I should have focused on making the core gameplay as fun as possible. For example when you use the boost it makes the game harder in a lot of cases, I could have solved this by reducing the evasion speed of the fruit while boosting, maybe increasing the player size, or just reworking the boost mechanic into something else entirely.
Woops!
I didn't realize there was gonna be a theme until a few hours into the jam, tried not to stress about it. I did some research on Andy Warhol and was inspired by his piece "Space Fruit", which was the inspiration for the theme of the game. I tried to make it very colorful and sort of warhol- esque, honestly not sure how well I did in that department.
Final thoughts
Overall I'm pretty proud of it given the conditions it was made under. I had a lot of fun doing this jam, and I'm looking forward to doing more game jams in the future.
I'm glad that you managed to escape "tutorial hell", I also did it through game jams... Your game is great, please keep making games :)
A tale as old as time. The floating eye ball who must hastily collect the elusive space fruit.