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A jam submission

Space Fruit ManiaView game page

The age old tale of a floating eye ball who must hastily collect the elusive space fruit
Submitted by JabbaDev — 7 hours, 10 minutes before the deadline
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Space Fruit Mania's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#233.7034.000
Fun#343.5493.833
Mechanics#343.3953.667
Overall#403.5493.833
Art#503.7034.000
Challenges#912.6232.833
Theme#1852.0062.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Polished looking game, you did a good job on it!

Submitted(+1)

Great game, It's really fun to play

Submitted(+1)

nice game,

its well made and the visuals are nice.

but i think in the first two level the fruit being that fast make the game frustrating to play and i ended up doing the same thing to catch every fruit.

????? level is great fun tough.

 good job.

Developer

Thanks! Yea I would agree I failed in trying to implement different difficulties. I was scrambling to make the different modes feel cohesive toward the end and kinda screwed up the balance in the process.  

Developer (3 edits) (+1)

Hey everyone! this was my first game jam, and first game that I've released to the public.

My history
I've attempted making games in unity on and off for about 6 years (more off than on), but I've only really started to grasp the programming aspect, and escaped "tutorial hell" about 2 years ago. Tutorial hell basically means I couldn't create anything in unity without following specific step by step tutorials. I went into this jam by myself with no expectations and my only plan being I'm not allowed to quit. 

What I would have done differently in retrospect
I get the sense that I was too ambitious by trying to include different difficulties (which are essentially different levels). I also feel that I gave up on developing the core gameplay too soon and started adding unnecessary polish, instead I should have focused on making the core gameplay as fun as possible. For example when you use the boost it makes the game harder in a lot of cases, I could have solved this by reducing the evasion speed of the fruit while boosting, maybe increasing the player size, or just reworking the boost mechanic into something else entirely.

Woops!
I didn't realize there was gonna be a theme until a few hours into the jam, tried not to stress about it. I did some research on Andy Warhol and was inspired by his piece "Space Fruit", which was the inspiration for the theme of the game. I tried to make it very colorful and sort of warhol- esque, honestly not sure how well I did in that department.

Final thoughts
Overall I'm pretty proud of it given the conditions it was made under. I had a lot of fun doing this jam, and I'm looking forward to doing more game jams in the future.

Submitted(+1)

I'm glad that you managed to escape "tutorial hell", I also did it through game jams... Your game is great, please keep making games :)

Submitted(+1)

A tale as old as time. The floating eye ball who must hastily collect the elusive space fruit.