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Aliens Taste My Sword's itch.io pageDescription
A brave knight facing aliens to save his beloved. An epic adventure that can change the history of the world.
How long have you spent working on code for the game?
Between 5 and 7 days in 2015 and 1 day to configure it for the Ouya build.
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Comments
Aliens Taste My Sword - Saulo Daniel - Optional Feedback
9 responses
Jumping could use more inertia, similar to Super Mario World (SNES). With the Ouya controller it's hard to anticipate where the character will land.
Great looking game, looking forward to seeing more from the dev
Reminds me of the Gameboy DMG games
Great visual style! Not my kind of game but it's brilliantly done!
Some on screen prompts could be helpful.
Gameplay felt akward, enemies can shoot but I have to dash into them!?! Sometimes it doesn't work out...
Really great. Couldn't figure out what to do after finding the cows. Not sure if it was just a demo or not. Either way, looked awesome.
Spikes have a big hit box, not all things are clear but was fun trying to figure it out.
Really enjoyed this, but had trouble with hitting enemies, their hitboxes seemed difficult, and often I died despite attacking them. The style of the game is fantastic though, and good art.
Thanks.
Hard but fun.