I can't help but notice how much effort went into the development of 'Sonic Shock'! Aside from a few bugs like the mayhem run glitching out and kiosk locking out new upgrades (I still managed to beat Dr. Roboton though!), it's a pretty fleshed out game with a lot of complex systems (map, upgrades, inventory and the list goes on) working correctly. It's simply impressive that you managed to implement all of that in a jam game. I also checked the credits (the clickable text was quite handy!) and found a very helpful accessibility asset on your GitHub that I recommend other Godot users to try.
My favourite part of the game itself was the final boss! Hopping across the huge map and smashing Dr. Roboton with my hammer as everything explodes was definitely one of the best moments for me. I also liked the hacking mini-game and the variety of play styles that can be applied. By the way, the Robotizers changing sprite & facial expressions as they noticed me was quite hilarious!
Thank you for submitting your game to the 'Out of Stock' jam!
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